Build Log
  

Build started: Project: DigitalCurling, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "c:\Users\健太郎\Downloads\DigitalCurling_Ver.1.15 - VS2008\DigitalCurling\Debug\RSP00003E12220576.rsp" with contents
[
/Od /I ".\..\..\DxLib_VC\プロジェクトに追加すべきファイル_VC用" /I ".\..\..\Box2D_v2.1.2_Lib" /D "WIN32" /D "_WINDOWS" /D "_DEBUG" /D "_MBCS" /FD /EHsc /RTC1 /MTd /Yu"stdafx.h" /Fp"Debug\DigitalCurling.pch" /Fo"Debug\\" /Fd"Debug\vc90.pdb" /W3 /c /Zi /TP ".\GameProgress.cpp"
]
Creating command line "cl.exe @"c:\Users\健太郎\Downloads\DigitalCurling_Ver.1.15 - VS2008\DigitalCurling\Debug\RSP00003E12220576.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Users\健太郎\Downloads\DigitalCurling_Ver.1.15 - VS2008\DigitalCurling\Debug\RSP00003F12220576.rsp" with contents
[
/OUT:"C:\Users\健太郎\Downloads\DigitalCurling_Ver.1.15 - VS2008\Debug\DigitalCurling.exe" /VERSION:1.9 /INCREMENTAL /LIBPATH:".\..\..\DxLib_VC\プロジェクトに追加すべきファイル_VC用" /LIBPATH:".\..\..\Box2D_v2.1.2_Lib" /MANIFEST /MANIFESTFILE:"Debug\DigitalCurling.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DELAYLOAD:"OleAcc.dll" /DEBUG /PDB:"c:\Users\健太郎\Downloads\DigitalCurling_Ver.1.15 - VS2008\Debug\DigitalCurling.pdb" /SUBSYSTEM:WINDOWS /DYNAMICBASE /NXCOMPAT /MACHINE:X86  DelayImp.lib

".\Debug\ConnectDlg.obj"

".\Debug\DigitalCurling.obj"

".\Debug\DigitalCurlingDlg.obj"

".\Debug\GameProgress.obj"

".\Debug\Message.obj"

".\Debug\Network.obj"

".\Debug\NewGameDlg.obj"

".\Debug\Simulation.obj"

".\Debug\stdafx.obj"

".\Debug\DigitalCurling.res"

".\Debug\DigitalCurling.exe.embed.manifest.res"
]
Creating command line "link.exe @"c:\Users\健太郎\Downloads\DigitalCurling_Ver.1.15 - VS2008\DigitalCurling\Debug\RSP00003F12220576.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\Users\健太郎\Downloads\DigitalCurling_Ver.1.15 - VS2008\DigitalCurling\Debug\RSP00004012220576.rsp" with contents
[
/out:".\Debug\DigitalCurling.exe.embed.manifest" /notify_update /manifest ".\manifest.xml"

".\Debug\DigitalCurling.exe.intermediate.manifest"
]
Creating command line "mt.exe @"c:\Users\健太郎\Downloads\DigitalCurling_Ver.1.15 - VS2008\DigitalCurling\Debug\RSP00004012220576.rsp" /nologo"
Creating temporary file "c:\Users\健太郎\Downloads\DigitalCurling_Ver.1.15 - VS2008\DigitalCurling\Debug\BAT00004112220576.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Debug\mt.dep"
]
Creating command line """c:\Users\健太郎\Downloads\DigitalCurling_Ver.1.15 - VS2008\DigitalCurling\Debug\BAT00004112220576.bat"""
Output Window
  
Compiling...
GameProgress.cpp
.\GameProgress.cpp(200) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
.\GameProgress.cpp(221) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\include\string.h(74) : see declaration of 'strcpy'
.\GameProgress.cpp(667) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
.\GameProgress.cpp(773) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
.\GameProgress.cpp(518) : warning C4101: 'dwThreadId' : unreferenced local variable
.\GameProgress.cpp(960) : warning C4805: '==' : unsafe mix of type 'bool' and type 'BOOL' in operation
.\GameProgress.cpp(1001) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
.\GameProgress.cpp(1023) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
.\GameProgress.cpp(1027) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
Linking...
Embedding manifest...
Results
  
Build log was saved at "file://c:\Users\健太郎\Downloads\DigitalCurling_Ver.1.15 - VS2008\DigitalCurling\Debug\BuildLog.htm"
DigitalCurling - 0 error(s), 9 warning(s)