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The Rule of 66Shogiの変更点

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[[[Japanese page|66将棋]]]

!!!What is 66Shogi

66 Shogi is a new variant of the game of shogi that originated in Tendo City, Yamagata Prefecture—known as the “City of Shogi” and home to Japan’s largest shogi piece manufacturer. {{br}}
It was conceived by the Tendo Chamber of Commerce and Industry and Professor Michio Matsuda of Shokei Gakuin University with the aim of “promoting shogi culture to the world.”

Reference: [The official 66 Shogi website|]

Based on traditional 9x9 Shogi, this game has been compactly redesigned for a 6x6 board, making it accessible and enjoyable for everyone. With fewer pieces than standard Shogi, battles unfold at a faster pace, resulting in intense matches that can be played in a short amount of time.

The key features of 66 Shogi lie in the “Three S's.”

Speed: Matches are typically decided in about six minutes, offering a brisk pace. Even in a short time, players can enjoy deep strategic analysis.

Small: With its compact 6×6 board, you can play anywhere, anytime. Enjoy it while traveling or at a café.

Smart: A convenient brain workout. You can refresh your mind while having fun and sharpening your thinking and decision-making skills.

66 Shogi is a “new form of shogi” that appeals to a wide range of generations, from beginners to advanced players.

!!!Rules

!!Game equipment
A board consisting of 6 rows and 6 columns

Pieces: Each player (White and Black) has 
*1 king ”王将”(Oushou),
*1 gold general ”金将”(Kinshou),
*1 silver general ”銀将”(Ginshou),
*1 lance "香車" (Kyousha),
*1 Knight "桂馬" (Keima),
*6 pawn ”歩兵”(Fufyou).

and either
*1 rook ”飛車”(Hisha)or
*1 bishop ”角行”(Kakugyou).

(The properties and movements of the pieces are as follows.)

{{ref_image  駒の動きEN.jpg}}

!!Setup

At the start of the game, each player places six pawns on the board as shown here. When depicting the board layout in a diagram, it is generally convention to have

the player on the near side (bottom) as White and the player on the far side (top) as Black.

{{ref_image 5x5board.jpg}}
{{ref_image 66shoki.jpg}}

The game proceeds as follows: ・The first and second players are determined by rock-paper-scissors or a coin toss.

<Piece Placement Phase>

・The first and second players take turns placing one each of the following pieces—King, Gold General, Silver General, Knight, Lance, Rook, or Bishop—in any position beneath their Pawns:

Only one of the Rook or Bishop may be placed.

{{ref_image 66shoki.jpg}}
{{ref_image 66haichi_example.jpg}}

Example of the board at the end of the piece placement phase (White is at the bottom of the diagram)

In this case, since White chose the rook, they cannot place the bishop.

Since Black chose the bishop, they cannot place the rook.

<Game Phase>

・Once both players have finished placing their six pieces, they take turns moving one piece at a time,

entering the game phase just as in standard shogi.

・If you move your piece to a space occupied by an opponent’s piece, you may capture that piece and add it to your hand.

・During your turn, you can place a captured piece anywhere on the board where there is no other piece.

This also counts as one move.

・When a piece moves into the opponent’s territory, or when a piece moves out of the opponent’s territory,

you can flip the piece over to “promote” it.

!!Promotion

These rules are the same as in standard shogi, except that the promotion zones are the two rows farthest from your side.{{br}}

The way pieces are promoted is the same as in [shogi|http://en.wikipedia.org/wiki/Shogi].

{{ref_image 66jinchi.jpg}}

*Silver -> Promoted Silver "成銀”(Narigin)
*Lance -> Promoted Lance"成香”(Narikyo)
*Knight -> Promoted Knight "成桂”(Narikei)
*Pawn -> Promoted Pawn "と金”(tokin)
*Bishop -> Promoted bishop (Horse) ”馬”(Uma)
*Rook -> Promoted rook (Dragon) ”竜”(Ryuu)

The area outlined in red in the diagram above is White’s territory, and the area outlined in blue is Black’s territory.
!!Drops

You can drop like you do in shogi as well.

There are two other restrictions when dropping pawns:

+A pawn cannot be dropped onto the same file (column) as another unpromoted pawn controlled by the same player. (A tokin does not count as a pawn.) A player who has an unpromoted pawn on every file is therefore unable to drop a pawn anywhere.
+A pawn cannot be dropped to give an immediate checkmate. However, other pieces may be dropped to give immediate checkmate, a pawn that is already on the board may be advanced to give checkmate, and a pawn may be dropped so that either it or another piece can give checkmate on a subsequent turn.

!!Victory Conditions
A situation where you can capture your opponent’s king on the next move is called “Oute(Check).” 

The player facing a check must always avoid it. If no move can avoid the check,

the position is “checkmate.” The player who first forces their opponent’s king into a checkmate position wins.

!!Illegal Moves

Performing any of the following moves is considered an illegal move and results in a loss.

・Uchi-fu-zume

You must not checkmate the opponent’s king by playing a pawn. This is called “Uchi-fu-zume.”
However, checkmating the king by moving a pawn already on the board is called “Tsuki-fu-zume” and is not a foul.

・Double Pawn

You must not place a pawn on the same vertical file as one of your own pawns. This is called a “double pawn.”

However, since a promoted pawn (a pawn that has been promoted) is not treated as a pawn, you may place a pawn on the same vertical file as it.

・Pieces with No Place to Move

You must not leave a piece on the board with nowhere to move. In 6x6 Shogi, if a pawn or bishop reaches the very back of the opponent’s territory, it must be promoted. Also, you cannot

directly place a pawn or bishop at the very back of the opponent’s territory. A knight must be promoted once it enters the opponent’s territory.

Furthermore, a knight cannot be placed in the opponent’s territory.

・Prohibition on Ignoring Check

A player whose king is in check must always avoid the check. Furthermore, a player must not deliberately place their own king in check.

!!Sennichite: fourfold repitation
If the exact same position—including all pieces on the board—appears four or more times in a single game, it is called a “perpetual check.”

When a perpetual check occurs, the game is suspended, and the players switch sides to restart the game.

Additionally, in the case of a perpetual check caused by consecutive checks, the player delivering the check must change their move.